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Bard's Tale 2004

 
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Ronald
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PostPosted: Tue Oct 12, 2004 7:33 am    Post subject: Bard's Tale 2004 Reply with quote

Got to see Bard's Tale 2004 preview on gamespot and it looks really cool...

Can't wait for the game to come out. Sounds it will release on console first... And PC second... You'd think they'd put it on PC first since that is where the game started its roots!


"Save the World" or "Coins and Cleavages" ?

And so the Bard chooses the easy route....
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craigfox
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PostPosted: Sat Oct 16, 2004 11:11 pm    Post subject: Reply with quote

Yeah it looks like fun. I dont have much time to play games any more so the sequel would probably be out before I could finish it. Your right though, you would think that it would be out for the PC first. I would much rather play it there also.
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Ronald
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PostPosted: Thu Oct 21, 2004 10:01 pm    Post subject: Reply with quote

I heard tho they are adding bonus stuff for the PC version because of the delayed release for the PC.... so I'm gonna most likely wait for the PC version.

I also heard the graphics for the PC is better too.

-R
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craigfox
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PostPosted: Thu Oct 21, 2004 10:14 pm    Post subject: Reply with quote

Oh, the grafics will be better no doubt. All the new systems are 64MB, correct? I am looking forward to it's release, my brother told me thats what I'm getting for Christmas if its out by then. He is playing Star Ocean on the PS2 right now. Ever seen that one? I saw HALO2 is out. Hvae you ever trien your hand an the Myst series? I heard their real brain teasers, I was considering getting the trilogy, I found it for 20 bucks. You think its worth it? I saw they came out with a fourth installment. I bought Riven before I saw Myst. Before I got into it I loaned it to a friend then his house burnt down. I guess I sould start at the begining.
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HSHP
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PostPosted: Thu Oct 21, 2004 11:50 pm    Post subject: Reply with quote

No, the only system that was 64bits was the Nintendo 64. PS2 is 128 bit. XBox and GameCube, I believe, are higher.
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craigfox
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PostPosted: Fri Oct 22, 2004 12:48 am    Post subject: Reply with quote

Oh yeah. I stand corrected. That would be bit not MB. I did not think the smaller systems had come that far. X Box does look awsome, The only thing I've played on it was Halo. It looked outstanding. My brothers PS2 looks good but some of the stuff still looks polygon as compared to the X Box. Heres my question. My PC has a FX5200. It says its 128MB, that is how much memory it carries correct? You say the PS2 is 128bit. Please educate me. Whats the difference? Are we talking about the same unit of measure? Why does my PC look so pretty as compared to the PS2. I know a lot of it has to do with monitor resolution. A TV Has no where near the amout of pixels as my monitor. No mater how much memory they give the gaming systems, their still at the mercy of the TV's resolution. As far as I know the pixels on a TV go only horizontally. The pixels on a monitor go horizontal and vertical, is HD TV the same? I wonder how much better A small system would look on one? I'm sure they make the most of the input signal. I've seen a PS2 on a 32 inch Sony and A 32 inch Daewoo. The Sony wins hands down. Why is that? My monitor is a 19 inch KDS XFlat . It has a max resoulution of 1600x1200. I saw the new KDS 19inch plasma, its got less resolution, but looks 10 times sharper. Why is that? I have my card set at 1152x864 and it looks great without changing my fonts or screwing with the DPI settings. If I set it to 1600x1200 every thing is way to small. But it looks outstanding. Does anyone know how I can make my card match the max resolution of my monitor without everything appearing pint size? Any and all advice is welcome.
Thanks,
Craig
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Rich
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PostPosted: Fri Oct 22, 2004 3:05 pm    Post subject: Reply with quote

I'm lost, but you guys really know your games Laughing

Rich
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HSHP
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PostPosted: Fri Oct 22, 2004 10:26 pm    Post subject: Reply with quote

Decided to look the stats up.

PS2:
CPU: 128 bit Emotion Engine
System Clock Frequency: 294.912 MHz
Main Memory: Direct RDRAM
Memory Size: 32MB

Graphics: "Graphics Synthesizer"
Clock Frequency: 147.456 MHz
Embedded Cache VRAM: 4 MB

Sound: SPU2
Number of voice: 48ch plus software
Sound Memory: 2 MB

IOP: I/O Processor
CPU Core: PlayStation CPU+
Clock Frequency: 33.8688 MHz or 36.864 MHz (selectable)
IOP Memory: 2 MB

Disc Device: CD-ROM and DVD-ROM
Device Speed: CD-ROM ? 24 times speed; DVD-ROM ? 4 times speed

Xbox
CPU: 733 MHz chip crafted by Intel
Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA
Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate)
Memory Bandwidth: 6.4 GB/sec
Polygon Performance: 125 M/sec
Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second)
Micropolygons/particles per second: 125 M/sec
Particle Performance: 125 M/sec
Simultaneous Textures: 4
Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased)
Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased)
Compressed Textures: Yes (6:1)
Full Scene Anti-Alias: Yes
Micro Polygon Support: Yes
Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card
I/0: 2-5x DVD, 10GB hard disk, 8MB memory card
Audio Channels:64 (up to 256 stereo voices)
3D Audio Support: Yes
MIDI DLS2 Support: Yes
AC3 Encoded Game Audio: Yes
Broadband Enabled: Yes
Modem Enabled: No
DVD Movie Playback: Remote control package required
Maximum Resolution: 1920x1080
Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080
HDTV Support: Yes
Controller Ports: 4 USB Ports

GameCube:
485MHz custom CPU with 162MHz custom graphics processor
• 40MB total memory; 2.6 GB per second memory bandwidth
• 12M polygons per second; texture read bandwidth 10.4 GB per second
• 64 audio channels
• Dimensions 4.5" x 5.9" x 6.3"

Technical Data

ATI Flipper

• 162 MHz
• 4 pixel pipelines
• 1 texel per pixel pipeline
• 4 texels per clock cycle (4 pixels with 1 texel per pixel)
• Maximum of 8 texture layers per rendering pass (done in 8 clock cycles)
• 650 megapixels per second
• 650 megatexels per second
• Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering
• Perspective-Correct Texture Mapping
• Bump Mapping
• Environment Mapping
• 24-bit Z Buffer
• S3TC Texture Compression
• Subpixel Anti-Aliasing
• Geometry and Lighting Engine
• 33 million polygons per second (peak)
• 6 million to 12 million polygons per second (with effects)
• Hidden Surface Removal (HSR) based on early Z-test
• Virtual Texture Design
• 2MB Embedded Frame Buffer
• 1MB Embedded Texture Cache
• 10.4 gigabytes per second texture cache read bandwidth
• scene texture data stored in 24MB 1T-SRAM main memory
• 8.6 GFLOPS
• Custom Macronix 16-bit DSP Sound Processor
• 81 MHz
• 64 voices
• ADPCM encoding
• sound data stored in 16MB A-Memory

IBM Gekko CPU

• PowerPC
• 485 MHz
• 32-bit integer
• 64-bit floating-point
• 64KB L1 cache (32KB instruction + 32KB data)
• 256KB L2 cache
• 1125 Dhrystone 2.1 MIPS
• 1.94 GFLOPS

CPU external bus

• 64 bits wide
• 162 MHz
• 1.3 gigabytes per second bandwidth

Main Memory

• 24 Megabytes MoSys 1T-SRAM
• 64 bits wide
• 325 MHz
• 325 megabits per second per pin
• 2.6 gigabytes per second bandwidth

A-Memory

• 16 Megabytes DRAM
• 8 bits wide
• 81 MHz
• 81 megabits per second per pin
• 81 megabytes per second bandwidth

I don't know what half of half this stuff means, but for those that want to know know.
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craigfox
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PostPosted: Fri Oct 22, 2004 10:32 pm    Post subject: Reply with quote

Rich wrote:
I'm lost, but you guys really know your games

Dont try to comprehend, you'll only be more confused. I would stick to sailing if I were you. Someday wind powerd boats will be a thing of the past.
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craigfox
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PostPosted: Fri Oct 22, 2004 10:42 pm    Post subject: Reply with quote

HSHP wrote:
I don't know what half of half this stuff means, but for those that want to know know.

As for the X Box, I wanna know how they fit all that in that little package. 733MHz is cookin for a all in one gaming system. I see nVidia had a hand in the grafics dept, that explains a lot. I think I know what my next investment for entertainment will be. All that and it plays DVD.
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thefatman
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PostPosted: Sat Oct 23, 2004 2:43 am    Post subject: Reply with quote

craigfox wrote:
Rich wrote:
I'm lost, but you guys really know your games

Dont try to comprehend, you'll only be more confused. I would stick to sailing if I were you. Someday wind powerd boats will be a thing of the past.


wind powered boats won't be a thing of the past. Just like bipedal self-powered devices (legs) didn't go the way of the dodo when they invented the wheel, bicycle, engines, etc. Most 'wind-powered' boats are recreational nowadays. True, that commercial use of wind-power in boats isn't what it used to be... But maybe the diesel powered, or keroscene/gasoline powered boats may be a thing of the past if they think of a better way to power them (well i guess there are "fission-based" engines...).

Smile

And now back to the regularly scheduled programming...
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craigfox
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PostPosted: Sat Oct 23, 2004 7:05 am    Post subject: Reply with quote

I guess your right, more of an almost lost art than a thing of the past. I often wonder why we are not using cleaner forms of energy for the shipping indutry, such as propane/natural gas. I just graduated from AMI, that is a good thing but now my name is on the EPA's hit list because of what I know how to do to a CV carb and EFI systems.(fines are mind boggeling) My question is, why are they pickin on the motorcycle industry when big trucks produce 100 times the polution than the most hot rodded V-twin I could build? On top of that most of them are poorly maintained inturn making them polute even more. I think every one should be riding motorcycles. Or given an incentive such as a year end tax break or reduced gas tax if your primary transportation is a bike. The internal combustion engine should be a thing of the past by now, but oil makes the world go round. Thats big business and our wonderful govt. in action. Its a cryin shame.
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Rich
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PostPosted: Sat Oct 23, 2004 8:02 am    Post subject: Reply with quote

I think the last "computer" games I ever played were called "Atari" remember those? I think "Tennis" was the very first computer game, and all the bars used to have a tennis computer game table. (I guess my age is showing).

Actually, I have played simple comp games (like solitaire, yahtzee). I even have Sim City, but it takes like forever to build the city (LOL), so I gave up. It's the longest (time-wise) puzzle ever made Laughing

So there! I'm not as dumb as I look after all Razz

Rich
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craigfox
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PostPosted: Sat Oct 23, 2004 8:10 am    Post subject: Reply with quote

I have sim city 4 I like it alot. I've been playin for about 2 years since it came out. Now I'm a mayorial master, that game takes some deep thinkin. I almost threw it in the trash it made me so mad. I had a city of almost 200,000 and it went belly up. I did not play for like 6 months.
Those old table top games you mentioned, those are worth a mint now, if you ever see one snatch it up. People pay top dollar for those. I wish I had a Pac Man or Centipede table top.
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Ronald
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PostPosted: Tue Oct 26, 2004 4:47 pm    Post subject: Reply with quote

Been awhile since I've played SimCity.

The very first version was a huge addiction.
SimCity2(2000) was fun. The new 3Dish isometric view was cool. (It wasn't true 3D actually.)

They attempted to do true 3D while the video cards back in the days couldn't handle the major city overload...

I think I gave up on SimCity when it just became a CPU hog. Lots of bugs too... I remember it getting complicated too. like sewer pipes and such....

Right now I'm looking forward to World of Warcraft.
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